Showing posts with label Bronze Age Guilds. Show all posts
Showing posts with label Bronze Age Guilds. Show all posts

Thursday, November 12, 2009

Hunter of Artemis

“...Scamandrius the son of Strophius, a mighty huntsman and keen lover of the chase. Artemis herself had taught him how to kill every kind of wild creature that is bred in mountain forests, but neither she nor his famed skill in archery could now save him” (The Iliad, book V 57-59)

Artemis, the virgin huntress and twin to bright Apollo, is one of the most widely venerated of the Olympians. Her most ardent devotess range the wildlands, far from Palace and village. Her weapon is the bow and when she wields it in divine retribution, it's arrows are tipped with deadly poison. Othertimes, her painless arrows bring longed for relief to those afflicted by sorrow. She is patron to all hunters and though she lacks her brother Apollos might in warcraft, is the unmatched mistress of the chase. All who make a kill in the wild must sacrifice 'first fruits' to her or risk illfortune.

Skills: Athletics, Fieldcraft, Ranged Arms, Philtrology, Stealth.

Secret Masteries:

Mistress of Arrows: (Fieldcraft (Hunting) Mastery)

The patronage of fair Atemis grants the hunter the ability to forfeit either movement or defense for a turn and gain +5 on aiming rolls.

Silver Bow: (Fieldcraft (Hunting) Grand Mastery)

When Niobe slighted their mother the Titan Leto, Artemis and her brother slew Niobe's six sons and six daughters, though they were only twain. The Hunter gains the ability to fire up to three arrows at once, at one or multiple targets. The hunter rolls a single attack roll and uses the result for all three shots. While using this ability, the hunter must remain stationary for their turn.

Wednesday, October 28, 2009

Myrmidon

“…his ranks of Myrmidons, all in armour. Hungry as Wolves that rend and bolt raw flesh, hearts filled with battle frenzy that never dies.” (The Iliad -190)

Description: The black armoured warriors of Ptithia followed their lord into exile from Aegina. It is said they are descendants of ants transformed by Zeus in order to repopulate the kingdom of his son Aeacus, the king of Aegina, after a devastating plague. Whatever this tale’s veracity, all acclaim the Myrmidons as hardy and fearless warriors, who follow the orders of their captains without question.

Skills: Manoeuvring, Melee Arms, Military Arts, Ranged Arms, +1 LP

Secret Masteries:

Hardy Warrior: Military Arts (Command) Mastery

Honed by endless battle (and some would say hardened by their heritage) the Myrmidon is able to fight on when others would fall. +1 LP. In battle, a Myrmidon will have +2 to Will checks vs Mentalism Variants.

Battle Frenzy: Military Arts (Command) Grand Mastery

In battle, the Myrmidon is overcome by a cold deadly purpose. Time slows for him and his focus narrows. Scant aware of either his wounds or distractions, the Myrmidon fights unhindered by pain and arcane influence: Myrmidon’s enter a battle frenzy that does not abate until there are no enemies within reach. They ignore penalties in combat due to IL's, though they still must pass WILL checks to remain fighting once they reach the final IL and will still die if their damage exceeds that IL. In battle, a Myrmidon will have +5 to Will checks vs Mentalism Variants.