Saturday, December 28, 2013

Epic Mark III version of SRI equipment list.


Skill and stat minimums: You suffer a -2 penalty to accuracy and damage if you do not meet one of the minimums, you suffer a -5 penalty if you do not meet two or more of them. If the weapon has the AP, AC, KO or S characteristic, it loses it, the exception to this is that guns and crossbows always retain their AP. I have pulled these figures out of the air, since we need a chance to play test, but they work right to my mind. However, I am open to comment. For weapons that can be wielded two or one handed (ie HH weapons), the first statline is for the default, given the general populace's physique, 2H version.





Armour
Weight
PL/AP
Cost
Clothing
1
1
Varies
Quilted Gambeson (Arms and Torso)
5
2
10g
Quilted Leggings
5
2
6g
Boots
1
0
Varies
Cuirboulli (boiled leather) Cuirass
11
3
1fl, 8g, 9 pf
Leather Tunic (Arms and Torso)
10
3
1fl, 3g
Cuirboulli Vambrace and Rerebrace (Arms)
10
3
15g, 6pf
Cuirboulli Greaves
10
3
15g
Leather Tunic reinforced with studs or scales (torso only)
14
4
1 fl, 7g
Brigandine (Torso)
20
5
3 fl, 8g
Scale Hauberk (Torso and upper legs)
24
5
3fl, 5g
Mail Habergeon (Short Hauberk)
15
4
4fl 8g
Mail Hauberk (Torso and arms)
25
5
7fl 4g
Plate Vambrace and Rerebrace (arms)
7
3
5fl
Plate Vambrace (arms)
6
2
2fl
Plate Greaves with Kneeguards
7
3
5fl
Plate Greaves (legs)
6
2
2fl
Plate Cuirass (Backplate, Frontplate, Groinguard and Rumpguard
20
6
11fl, 5 g
Gorget
2
1
3fl
Gauntlets
1
0
1g
Sabaton (Armoured Boots)
3
1
8g
Leather hood
1
1
7g
Mail Coif
3
2
2fl 1g
Open face helm
5
2
2fl, 16g
Closed Face helm
7
3
3fl, 5g
Great Helm
10
3
8fl, 6g
Sallet
5
2
4fl, 2g
Bethor (worn with Sallet)
2
1
3fl
Arms
Min Skill/Min attribute bonus
Weight
Grip
Impact
Cost
Range
Axes






Bearded Axe
MGT -1, BLD -1
(+1, +1, +1 if wielded single handed)
6
HH
3 (0)
1fl, 2g
2
Great Axe
MGT +2, BLD +1
10
2H
8
2fl, 1g, 8pf
3
Francesca
MGT-1, Bld-2
2
1H
-3
3g
1(15)







Bladed Weapons






Dagger

1/2
1H
-4
5g, 1pf
1(10)
Falchion
MGT +1, BLD +0, Skill +1
4
1H
0
14g, 3pf
2
Greatsword (Zweihander)
MGT +1, BLD +1, Skill +4
10
2H
7
2fl, 15g
3
Bastard Sword
MGT +1, BLD +0, Skill +1 (+1, +1, +2 if wielded single handed)
6
HH
3 (0)
1fl, 18g
2
Long Sword
MGT +1, BLD +0, Skill +1
4
1H
0
1fl, 6g 2pf
2
Short Sword
MGT -2, BLD -2
2
1H
-3
14g
2
Poniard (AP)
Skill+1
1
1H
-3
12g, 5pf
1







Blugeons






Club
MGT-2, BLD -2
4
1H
-4
5g
1 (20)
Great Club
MGT+0, BLD-1
9
2H
0
8g, 6pf
2
Mace (AC)
MGT -1, BLD -1, (+0, +0, Skill +1 if wielded single handed)
6
HH
2 (0)
8g, 6pf
2
Maul
MGT +1, BLD +1, Skill +1
12
2H
5
10g
2
Warhammer (AP)
MGT +1, BLD +0, Skill +2
6
2H
1
16g, 6pf
3
Stave
MGT -2, BLD -2
4
2H
-5
12pf
3
Flail (AC, SD)
MGT -1, BLD -1, (+0, +0, Skill +1 if wielded single handed)
6
HH
3 (1)
13g, 4pf
2
Great Flail (AC, SD)
MGT +0, BLD +0 Skill +1
9
2H
5
14g
3







Missile Weapons






Arbalet (light French version)
MGT-2, BLD -2
1
1H
-7
2fl, 10g
50
Armbrust (Goatslever) (AP)
MGT-1, BLD 0
6
HH
6
1fl, 2g 6pf
300
Old Stirrup crossbow (AP)
MGT-2, BLD -2
3
HH
2
7g, 6pf
200
Arbalest (AP)
MGT +1, BLD +1, Skill+2
10
2H
10
2fl, 5g
400
Iron Handgun (AP)*
MGT 0, BLD +1,
(a gunrest removes the stat minimums)
7
2H
13
3fl, 3g, 6pf
400
Sling
MGT+0, BLD-1, Skill +3
0
1H
-6
4pf
150
Staff-Sling (Haft is a Quaterstave)
MGT+0, BLD+0, Skill +4
3
2H
-6
1g, 2pf
200
Hunting Bow
MGT-1, BLD-1, Skill +1
2
2H
0
19g, 8pf
150
English Longbow
MGT+2, BLD +1, Skill +3
4
2H
2
6fl, 15g
300
Eastern Composite bow
MGT+1, BLD+1, Skill +2
3
2H
4
20fl
350
Note, bows may not be left strung.






Blowpipe
Skill+1
1
1H
-10
1g
20
Net

6
2H
Ensnare
2g, 4pf
5







Polearms






Bill (AP)
MGT-1, BLD-1, Skill+1
10
2H
0
1fl, 18g
4
Catchpole
MGT-1, BLD -2, Skill+1
12
2H
-
2g
4
Glaive
MGT-1, BLD-1, Skill+1
10
2H
0
1fl, 16g
4
Halberd (AP) Can unhorse Riders
MGT+0, BLD-1, Skill+2
10
2H
0
1fl, 14g, 8pf
4
Javelin
MGT-2, BLD-2, Skill+1
1
1H
-5
1g, 8pf
2(40)
Lance
MGT+0, BLD+0, Skill +2
12
1H
0
10g, 8pf
4
Pike
MGT-1, BLD-1, Skill +2
6
2H
0
14g
5
Pole axe
MGT+0, BLD +0, Skill +1
9
2H
3
2 fl
3
Spear
MGT-1, BLD-2
4
HH
2(0)
8g 4pf
3







Subterfuge






Blackjack (KO)

1
1H
-7
1g,
1
Chain (B)

3
1H
-6
2g, 3f
2
Garrote

1/2
2H
1 IL/turn
4g, 10pf
1
Scourge

1
1H
-6
1g, 9pf
1
Whip (MGT and BLD do not add to dmg)

3
1H
-10
2g, 1pf
3







Ammunition

Weight


Cost
Range
Balls and powder

5

0
5g per 20

Arrow or Quarrel

3

0
2g per 20

Broad head Arrow or Quarrel

3

1
3g per 20
-150
Blunt Arrow or Quarrel (S)

4

0
4g per 20
-200
Bodkin Arrow (AP)

3

0
5g per 20
-100

1 comment:

bikewrench said...

Eastern bow shouldn't require build as that's height.
I think we should do a weight audit. On the swords at least.
Also I'm looting some more armor now that I know what it's for!
I planned on giving more notes but it's only showing the response panel now...
A PDF of this?