Looks like a good game - I can't believe I forgot about this. I used to run it all the time. It was THE game for us pre-D&D 3E. That reviewer finds it too 'crunchy'. He is over-emphasising the complexity of the resolution system, I think. The game overall is far, far simpler than say D&D3E but you do need a table on-hand when you start out, so that you know the correct dice to roll for different levels of ability.
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Whereas I don't like the idea of D&D 4E because it does not seem like 'D&D' to me, Earthdawn is designed from the ground up around the premise that 1. The world is incredible hostile, about one step shot of Cthulluesque, and 2. No worries though, your characters start out able to do things like levitate for more combat speed, cast spells, fly airships, boil your blood during battle to heal, form a magical claw for more damage, then you really build up from there.
I wonder if players could be persuaded to play this again...
2 comments:
I still have the Rezigrene charater sheet, just waiting to level up the Nethermancer/Wizard. Muah ha ha ha....
Hi Daniel,
Hmm. The flying quill of ultimate destruction?
I am actually thinking of starting it out as a 'Kaer Opening' campaign.
So second circle characters, first exploration mission has been MIA for a year and a day, and you basically have to map the world out. All the usual issue with suspected Horrors in the community etc etc.
Would you be intersted in that?
Cheers
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