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The Three Worlds

The home for three longstanding RPG campaigns; based in the red-lit sub polar band of Earth's twin, exploring the world of Earthdawn, the dark intrigues of the Holy Roman Empire and perhaps one-day the post Atlantean bronze-age.

Sunday, February 21, 2010

World of the Bronze Age




Posted by Jamie at 3:04 PM No comments:
Labels: Bronze Age, Bronze Age Settlements, Epic Rpg, Maps
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Introduction to Daybreak at Kaer Jerall

You, and those who inhabited Kaer Jerall before you, endured the long night for 427 years, the scourge is still meant to be raging, but the clock of elemental earth has halted in its descent and the magic level has not dropped for twenty years, while magic remains perhaps some horrors linger still. A new generation has been born and grown to adulthood since then, your generation. Over a year ago, several expeditions were sent forth. The last was a year and a day ago. There has been no sign nor word of them since. So two more parties are to be sent - though Apprentices like yourselves are all that the Elders will risk. Your guide won the toss of the Air-Piece so you may choose your own direction...

Topics

Acknowledgements (1) ADnD (1) Artemis (1) Bavaria (1) Bohemia (1) Bronze Age (5) Bronze Age Guilds (2) Bronze Age Settlements (1) Commentary (1) D20 (3) Darklands (1) Earthdawn (8) Earthdawn Campaign (7) Earthdawn Tales (1) Epic Rpg (72) Fighting Men (13) How to play (20) Hungary (1) Labyrinth lord (1) Maps (5) ODnD (2) Politics (3) r (1) Religious (10) Sacrum Romanum Imperium (69) Saints (6) Skilled Men (8) Social Worlds (5) SRI Campaign introduction (5) SRI Equipment (2) SRI Guilds (24) SRI Log (9) SRI People (6) SRI Places (9) SRI Relics (4) SRI Tales (10) Swiss (1) Vagabonds (4) War of Ages (6) WOA People (1) WOA Relics (1) WOA Tales (4)

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Epic Links

  • The Riftgate Epic RPG Campaign
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Introduction to the Sacrum Romanum Imperium

In the waning years of the middle ages, four Vagabonds set forth into a land whose people make stumbling steps to recover from the plagues of the last century and the constant wars and banditry of the present. It is a time and place that is at once stifling under the dead weight of history and rife with change and opportunity. In the empty spaces between settled places, under the hills, within tumbled ruins and in the forested depths there is both danger and great promise. There go rootless men to bring down Robber knights, foil the schemes of witches, discover the treasures of Kobolds in deep mines, fight great battles and slay Dragons!




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